How To Build A UX Lab

Building your own UX Lab / User lab has traditionally been difficult, time-consuming, and expensive.

Researchers have been expected to take-on tasks for which they have no experience:

Project Manager

Audio-Visual Designer

IT support

Finance Manager

(…and many others).

If you’re building a lab and are in need of help or advice:

If you’re a UX or marketing professional wanting to build your own lab, you have three options:

SIMPLE LAB

Built by your team

AUDIO VISUAL LAB

Built by engineers

EASY USER LAB

Off-the-shelf, cloud-based system

There are benefits and drawbacks to each approach, but the best advise is to speak to people who have done it before to find out.



Find other UX & Marketing professionals, and ask them about their experience. You should ask:

If you ask those questions of a few Research teams with experience of building or using labs, we think you will find the following…

Simple Labs

AV Labs

Simple Lab

Audio Visual Lab

Your New Lab

When designing a UX / User / Marketing lab you have 10 main considerations:

This advice is not exhaustive, but it aimed at helping people with no experience of building labs to avoid some of the most common pitfalls.

If you’re building a lab and are in need of help or advice:

Space

Ideally, your space will be multiple good-sized rooms, able to accommodate comfortably 6-10pp in various configurations.



Your rooms should be square or rectangular, with enough space between furniture to accommodate easy movement.

Location

Your room/s should be easily accessible for users. As with digital design – if you design for people with additional needs, everyone benefits.

Think about your users’ / participants’ physical journey – to your building, from reception to the lab, from the lab to a toilet and kitchen.
Ideally, your lab should be next to your reception area and within easy reach of toilets and kitchen without a visitor needing to be escorted.

Types Of Study

The space and system need to fit the required needs. This sounds obvious… but so many labs DO NOT come close to meeting the needs of Research teams.


You should be able to conduct a range of studies using various methodologies. Switching between methods and contexts should be easy and seamless.

Comfort

All elements of your lab design need to focus on comfort for both users / participants and for researchers.


This is especially important for furniture and seating, but also for the technology used and the overall aesthetic and physical user journey.

Furniture

Furniture needs to be:

Lighting

Ideally, natural light (that can also be blacked out) is a big bonus.
If this is not possible, replace it with a range of dimmable lights offering various modes and moods.


Avoid spot lights – these create glares and reflections on screens and cameras.

Technology

Your lab system needs to be designed in exactly the same way as we UX professionals design anything – through a user-centred, iterative, inclusive design process.


If whoever is designing your technology is not following established UX procedures… find someone else.


The system needs to be designed in a way that is not restrictive – you have to be able to adapt the system to your Research needs, not the other way around.
It needs to be as automated as possible – Researchers should focus on participants, not technology.


The more hidden / unobtrusive technology can be, the better.

Soundproofing & Acoustics

One of the biggest issues with labs is poor sound.
SOUNDPROOFING refers to keeping sound in or out of the lab spaces.
ACOUSTICS is the quality of sound inside the rooms – e.g. avoiding echoes and reflections.


Whoever builds the physical space needs to focus on creating good-quality, acoustically sealed spaces. Rooms should be built “slab-to-slab” on all sides, helping to keep space private and quiet.


Soft furnishings can be used to improve in-room acoustics – furniture, curtains, carpet.

Automation

Your system should automate as much as possible.
It should make research EASIER and SIMPLER, not add more manual steps and requirements.


The technology and the spaces must be designed in a way to fit-in with existing methods and processes (most systems work against Research, not with it).

Support & Upgrade

Your system needs to keep working, and support and future upgrades MUST be built in during the design phase.



It’s impossible to retrofit a workable support and upgrade strategy into an existing system – unless it’s built-in from day-1 you’re destined to have a broken lab that will not change nor adapt over time.



Whoever is building your lab needs to be committed to keeping it working above 95% of the time for the next 5-10years, and you need a clear documented plan to achieve this.